Want to know what it takes to be a pro at sound design?
To say that Frank Serafine might know what he's talking about is probably a huge understatement. Frank has been around doing sound design since before many of you were born. He's seen technology change they way that things are done, not just in audio, but in film also.
In this epic chat, Frank and I geek out over how he developed sounds such as the Light Cycles in Tron, massive Spacecraft in the Star Trek movie, and many others... all without the benefit of ProTools or other modern bells-and-whistles.
He has a TON of great tips on how to become a sound designer, whether you just want to add sounds to make your animations stand out or maybe even do it as a pro. Take a listen.
Try YOUR hand at Sound Design for a chance to win big.
SoundSnap and School of Motion have teamed up to create an incredible opportunity: Sound Design a short Sci-Fi clip, and you could win a year of UNLIMITED sound effects from SoundSnap.com.
We will provide a video clip (designed / animated by the legendary Rich Nosworthy) as well as a bunch of sound effects from SoundSnap's library. You will add sounds to the video using the SFX provided and (if you want to win) sounds you will CREATE using some of the techniques Frank describes in this interview.
The contest will run November 30 - Dec 11, 2016. Details coming soon.
Show Notes
Here's more about Frank and links to many of the resources he talked about in this interview.
Software and Plugins
Zynaptiq
PluralEyesAvid
Pro Tools
Adobe Premiere
Adobe Audition
Apple Logic
Apple Final Cut Pro X
Arturia Synth Plugins
Spectral Layers
Learning Resources
Pluralsight Creative (Formally Digital Tutors)
Studios
Hardware
Dolby Atmos
ESI Audio
Zoom Audio
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